Final FYP


Title:
Critical Simulation of Dam Control Room

Abstract:

In this simulation client can experience the realistic actual dam and they can walk through all over the dam and also they can experience of situations in case or water leaking and breaking dam and how do they can find their way out safely with following the beacon red lights also interact with the models outside and inside the dam and also at another level user can go at control room, and also this simulation having good information about water dam.
A dam is a barrier that impounds water or underground streams. Dams generally serve the primary purpose of retaining water, while other structures such as floodgates or levees (also known as dikes) are used to manage or prevent water flow into specific land regions. Hydropower and pumped-storage hydroelectricity are often used in conjunction with dams to generate electricity. A dam can also be used to collect water or for storage of water which can be evenly distributed between locations.


Target Audience:
This application is for adult age 18 to 40 (but they must have knowledge how to use computer).


Goal:
The goal of this application is to allow the user to experience of been
in water dam at Iran user can see, interact and even go on some part of dam which most of people wants to see it but in term of destination and traveling may not be possible and as I did research about it this application will be the first simulation for water dam in Iran.


What is the application trying to solve?
At this simulation first users can having realistic feeling which they are in real dam and in term of distance can be really helpful for those who interested to see the dam how’s working but they can’t travel to see it , even local people having hard time to see the dam because the water dam located so far from city,  (approximately 150km) and the most important part will be at real dam people are now allowed to freely walk and go any part of dam but in this simulation they be able to do it.



What is the advantage of VR that can be exploited to enhance project?
At this dam users can experience the breaking dam by force of water and how they must follow the alarm beacon to runway and save themselves.
This virtual simulation would allow the users to fully experience the space of the dam tools which are exposing there.
Users will be able to interact with tools at dam, read about the equipment tools and this will give them vital information about everything’s they want to know about this type of dam.




Objectives
 To provide information about dam.
 To show the technology of dam.
 To experience of dam instruction.
 To experience of emergency situation in case of water leaking.
 To experience of rescuer of dam as dam engineer.
 To experience of training simulation.
 To immerse the user through realistic visuals and modeling.
 To understand the message for any tools through pop-up menu.
 To allow user to easily access and interact with some of the big tools.
 To experience of how runway in case of emergency.
 To experience of how to save part of dam which is going to be destroy.
 To experience of walkthrough on the dam and inside control room.




Project Description
 Introduction
The Kārun (also spelled as Karoun) is Iran's most effluent, and the only navigable, river. It is 450 miles (720 km) long. It raises in the Zard KuhMountains of the Bakhtiari district in the Zagros Range, receiving many tributaries, such as the Dez and the Kuhrang, before passing through the capital of the Khuzestan Province of Iran, the city of Ahwaz.
The Karun continues toward the Persian Gulf, forking into two primary branches on its delta: the Bahmanshir and the Haffar that joins the Shatt al-Arab (Arvand Rud in Persian), emptying into the Persian Gulf. The important Island of Abadan is located between these two branches of the Karun. The port city of Khorramshahr is divided from the Island of Abadan by the Haffar branch.
In the Biblical tradition, Karun is to be identified with Pishon, one of the four rivers of Eden/Paradise. The others being Tigris, Euphrates and the Karkheh ("Gihon" of the Biblical story). In the early classical times, Karun was known as the Pasitigris, which may be pointing etymologically to the source of the Biblical name, Pishon. The modern medieval and modern name, Karun, is a corruption of the name, Kuhrang which is still maintained by one of the two primary tributaries of the Karun.
It originates in the Zagros Mountains of western Iran, on the slopes of 14,921-foot (4,548 m) Zard-Kuh. The river flows south and west through several prominent mountains ridges, and receives additional water from the Vanak on the south bank and the Bazuft on the north. These tributaries add to the catchment of the river above the Karun-4 Dam. Downstream 25 kilometers (16 mi), the Karun widens into the reservoir formed by the Karun-3 Dam. The Khersan flows into an arm of the reservoir from the southeast. The river passes through this reservoir and flows through a narrow canyon, now in a northwest direction, past Izeh, eventually winding into the Sussan Plain. The Karun then turns north into the reservoir of Shahid Abbaspour Dam (Karun-1), which floods the river's defile to the southwest. The Karun flows southwest into the impoundment of Masjed Soleyman Dam, then turns northwest. Finally, it leaves the foothills and flows south past Shushtar and its confluence with the Dez. It then bends southwest and bisects the city of Ahvaz, and south through farmland to its mouth on the Shatt Al-Arab river at Khorramshahr, where its water, together with that of the Tigris and Euphrates, turns sharply southwest to flow to the Persian Gulf.
There are a number of dams on the Karun River, mainly built to generate hydroelectric power and provide flood control. Gotvand Dam, Masjed Soleyman Dam, Karun-1 (Shahid Abbaspour Dam), Karun-3, and Karun-4, most owned by Iran Water and Power Resources Development Co., all are on the main stem. Karun-2 would potentially be located in the Sussan Plain between Shahid Abbaspour and Karun-3, but because of fear of submerging archaeological sites, the project is still under consideration. A Karun-5 dam upstream of Karun-4 has also been proposed. The Masjed Soleyman, Shahid Abbaspour, and Karun-3 dams each generate 1,000-2,000 MW of power to service the peaking power sector of Iran's electricity grid, and when completed, Karun-4 will also generate 1,000 MW. There are also many dams on the river's tributaries. Dez Dam, Bakhtiari Dam (under construction) and Khersan 3 Dam (under construction) are among them. Proposed are Khersan 1, Khersan 2, Zalaki, Liro, Roudbar Lorestan, Bazoft, and others. The dams on the Karun have had a significant effect on the sediment transport and the ecology of the river, and have required the relocation of thousands of residents.



Mission
 On the starting page before the user start the VR application, there will be short brief introduction of the application and also a list of instruction on how the user can navigate and interact with the objects within the simulation.


First Level
Entering the first level users can walk on the dam so they will saw all structure of dam when they go near of them the information will pop-up at the back, and also they are able to see and walk on barrier of dam. At the end of barrier there will be place which user can get in, then they will be transfer to second level of simulation which will be control room which they can see water turbines too and entry of dam here users can see pop-up information about dam (if be possible short movie about them) and also experience of emergency situation in case of water leaking and how they can escape from it with following the beacon red lights and finally save themselves.



Second Level
Here at this place which will be concocted to end of level 1 users transfer to tower room and they must save that part of dam which is going to be destroy in the other word how they act to save dam at emergency situation in case of water leaking so they will be experience the training simulation as engineer who rescue the dam from being destroy.


Ending
If users successfully done the task there will be complete mission if not they will be failed and game is over.


Interaction Description
o General
o This application uses a first person camera view.
o This application requires minimal keys to reduce the complexity.
o The user is represented by camera to explore around the virtual environment.
o There will be advised to use USB gamepad to replace the mouse and keyboard.



Keyboard and Mouse
o The movement of the camera is controlled by keyboard (W, A, S, D).
o The direction of the camera is controlled by mouse.
o User can read description when he/she get near the items, info will pop-out.
o During game play, user can press ESC anytime to open option menu.
o When the option menu is opened, game will be paused.
o When the option menu is opened, user can repress ESC to continue the game play.
o To exit the application, select Exit in the option menu.













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